using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TCC.Framework
{
    /// <summary>
    /// 管理者基类
    /// </summary>
    public class BaseManager
    {
        public BaseManager()
        {
            OnInit();
        }

        /// <summary>
        /// 初始化函数
        /// </summary>
        public virtual void OnInit() { }

        public virtual void OnUpdate() { }
    }
}
